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Octane render for lightwave
Octane render for lightwave








octane render for lightwave

A small Terrain with several instances of trees demonstrates Octane’s depth-of-field.

octane render for lightwave

Trees from Carrara’s Plant Modeler are replicated. Remarkably, Carrara’s native shader appeared to pass the imagemap textures to Octane as well. A menu item will batch convert shaders, but it is not obvious from the video whether converting improved render speed or quality. One of the shaders is converted to the plugin’s Octane Materials Shader tree, which helpfully preserves the original shader in a sub-tree until Octane’s shaders are activated. The video demonstrates some JAW DROPPING NEAR-REALTIME updates between Carrara’s Assembly Room and Octane’s GPU-powered unbiased renderer.ĭAZ 3D’s Millennium Dragon 2 model is loaded in Carrara and posed. Plugin author Simon Guard posted a second video showing his progress with the Octane Render plugin for Carrara. The testing phase will take “a few weeks” and when it’s done the plugin will then be released as an ongoing beta product.

octane render for lightwave

It currently supports Windows 7 & 8 preferably 64-bit, and Carrara 8+ (64bit Pro preferred). On February 3rd, Otoy put out a limited call for beta testers for their Octane Render plugin. “Today we’re proud to announce that an integrated plug-in is being developed for Carrara from DAZ 3D by Simon Guard….Ĭarrara users will be pleased to know that they will soon be able to experience OctaneRender’s dazzling speed and quality from inside DAZ 3D’s Carrara, allowing an instantaneous photoreal preview of the scene while editing cameras, lights, materials and objects in the scene.” (more…) *UPDATE* Octane Render for Carrara – “a few weeks” awayīy Holly Wetcircuit | | Carrara Plugins, NewsĬarrara will have a new GPU render option soon, according to an announcement on Octane Render’s website! OctaneRender™ 2 also simulates the distribution and fluidity of movement of those primitives. Hair and fur – An optimized hair render primitive is now available to allow rendering of hair or fur while reducing memory usage by 20 times compared to previous processes.Vertex motion blur – The blurring effect associated with geometry deformations, such as movement of a character’s arms or legs.Object motion blur – The blurring effect that simulates motion of inanimate objects in a rendered scene is supported and can be applied independently of camera movement.

octane render for lightwave

Displacement mapping – Used to give objects depth and detail, displacement mapping allows the height of points on a surface to be adjusted based on an image value.“The new features in OctaneRender™ 2 include: OTOY releases yesterday (Mon Jun 09, 2014) OctaneRender 2.0 and says:










Octane render for lightwave